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    • Youth Flag 5v5
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7v7 Youth 8U- 18U

8U-18U


     GENERAL

  • The offense will start on the 40-yard line.
  • There will be a coin flip before each game for 1st possession on day one.
  • Games are played with a 22-minute running clock. The clock will not stop at any point during the game unless called for by the official.
  • Teams will not have any timeouts.
  • Teams must be onsite and ready to start on time. The game clock will start at the originally scheduled game time. Five minutes late, 7 points will be awarded to the team that is present on time and they will possess the ball first. Ten minutes late, the team will forfeit the game. A win by forfeit will result in a 28-0 final score. (Registration will not be a reason to hold up games. Game times are final and you must be at the field ready to compete by game time.)
  • The player is down when he is touched with ONE HAND below the neck and above the ankle.
  • The quarterback will have 4.0 seconds to throw. The four-second clock starts on the snap of the ball/ when ball is picked up from QB TEE. Refs will whistle the play dead if the quarterback still has possession of the football after the four-second mark. (BALL MUST BE OUT OF HAND/ will be a judgement call)
  • There will be no blitzing by the defense at any point during the game.
  • Running by the offense is not permitted at any time.
  • No pre-setting. The offense will always set the ball with the QB tee regardless of shotgun or under center.
  • There are NO untimed downs with the exception of the extra point if a team scores a touchdown or there is a penalty as the game clock expires.
  • The scoring team will be allowed an extra point attempt if a touchdown is scored and time runs out.
  • The Refs and Field Managers can stop the clock to ensure the proper application of the rules outlined herein.


FIELD DIMENSIONS

  • Field Length will be 50 yards. 40-yard playing field with a 10-yard end zone


TEAMS, COACHES, AND GAME MANAGERS

  • The maximum number of players on one team is twenty-four (24). 
  • Players must remain on their sidelines during the game.
  • Players and coaches respect the teams that are playing. Do not warm up on their sidelines.
  • Please keep players on the sideline during the game and clean up all trash after your game.
  • Maximum of four (3) coaches per team- wristbands.
  • One offensive coach can be on the field 


7v7 Official Rules

  • Each game will have at least 2 referees. Coaches will sign the final game score sheet after each contest.
  • The head official will be responsible for yelling the score to both teams as points are awarded.
  • Players are only permitted to play on one team and they must be registered on the team's roster. All players must have a wristband to be eligible to compete.
  • This will be monitored by field managers and tournament staff. Any players that are caught competing without a wristband or playing on multiple teams will be eliminated from the tournament and the team will forfeit their game. 
  • All players must meet the age requirements by division to participate in the event. All players will be given wristbands during registration. Each player must leave their wristband on for the entirety of the event. There will be a $10 fee to replace a wristband. Any team caught using an ineligible player will forfeit their game and the player will be disqualified.


OFFENSE

  • The offense will start on the 40 line in the middle of the field. The offense has three downs to gain a first down, or it will result in a turnover on downs. 
  • 1st Downs: 25 yd line & 10 yd line
  • 3 Downs to get a 1st down or score/ NO 4TH Down
  • Only the five skill positions are eligible to catch a pass. If using a center, he is ineligible to catch a pass.
  • After a score, the offense can go for:
  •  One (1) point at the 5-yard line
  • Two(2) points at the 10-yard line.
  • There are no runs on any downs.
  • The 1ST player to receive the ball from the snap is considered the QB. All passes must cross the line of scrimmage. The 2nd player to possess the ball is not allowed to throw the ball.
  • No blocking will be allowed- this will result in a 5-yard penalty from the previous line of scrimmage and a loss of down.
  • All fumbles beyond the line of scrimmage are dead where they lay. A muffed snap is a fumble/dead ball. Play is dead
  • The offensive team is responsible for retrieving and returning the ball to the previous spot or the new line of scrimmage.
  • All offensive formations must be legal sets. Receivers’ alignment should respect the tackle box.


DEFENSE

  • 8u- 10u NO JAMMING at the line
  • 12U- 18U Jamming within 5 yards of line of scrimmage is allowed
  • 1 Hand Touch for offensive player to be down ( Make it Noticeable don't leave it up for guessing)


SCORING

  • Six (6) points for a touchdown.
  • One (1) point for a PAT from the 5-yard line.
  • Two (2) points for a PAT from the 10-yard line.
  • Two (2) points for a defensive stop.
  • Three (3) points for interception (no run backs or “pick sixes” & the ball will be placed on the 40-yard line and possession will be awarded to the intercepting team).
  • Turnover on a PAT is a dead ball (including interception) and no points will be awarded.
  • Two (2) points If there is a defensive stop or an interception that occurs with no time on the clock, the defense will still be awarded two (2) points for the defensive stop or three (3) points for the interception.
  • Official scores will be kept by the head official on the field.


OFFENSIVE PENALTIES

  • False Start = Loss of Down
  • Delay of Game = Loss of Down
  • Each team will have 20 seconds to snap the ball once it has been marked ready for play by the official or a delay of game penalty will be assessed.
  • Offensive Pass Interference = 5-yard penalty and Loss of Down
  • If there is an offensive penalty at the 40-yard line, the offensive team will just bepenalized with a loss of down- the ball will remain at the 40-yard line.
  • The offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot. The clock does not stop, and any delay by the offense in retrieving and returning the ball will result in a delay of game and a loss of down.
  • Dead ball penalties on the offense assessed after the play would result in a 15-yard penalty.
  • Back-to-back delay of game penalties will result in a change of possession and the defense will be given 2 points. The ball will be placed on the 40-yard line.
  • If the scoring team is assessed a dead ball penalty after a touchdown, they will forfeit their extra point opportunity.
  • Runs are not allowed at any time during the game. If a team runs the ball, the play will be blown dead immediately and the offense will be assessed a loss of down. If it occurs on 3rd down the ball will be turned over to the other team.


DEFENSIVE PENALTIES

  • If a defensive player is off-sides, the play will be whistled dead and a 5-yard penalty will be assessed.
  • Defensive pass interference = a 10-yard penalty from the line of scrimmage and an automatic first down.
  • Defensive holding = a 10-yard penalty from the line of scrimmage and an automatic first down.
  • If a defensive pass interference or holding occurs with the play starting inside the 10-yard line it will result in half the distance to the goal and an automatic 1st down.
  • Defensive pass interference on an extra point is half the distance for the same amount of points. Ex. Going for two (2) from the 10-yard line, pass interference occurs in the endzone– the ball is moved to the 5-yard line, and if converted offense is awarded two (2) pts.
  • Any dead ball penalty on the defense after a change of possession or touchdown will result in a loss of down for that team’s offense when they begin their ensuing possession.
  • Blitzes are not allowed at any time during the game. If a team blitzes they will be assessed a 5-yard penalty and the down will be replayed.
  • The responsibility to avoid contact is with the defense.
  • Dead ball penalties on the defense assessed after the play would result in a 15-yard penalty or half the distance to the goal from the spot of the ball and an automatic first down.
  • A game cannot end on a defensive penalty.
  • Tackling or unnecessary roughness will be an unsportsmanlike penalty (No Warning). Resulting in a 15-yard Penalty and an automatic 1st down, and subject to an ejection of the player. Diving at the legs of an offensive player will be considered unnecessary roughness.
  • Defensive players are allowed to jam at the Line of Scrimmage. However, any contact must be above the waist and below the shoulders. Any excessive holding, shoving, hands to the face, slapping, or throwing a player down will not be tolerated and will be considered unnecessary roughness.
  • Punting the Ball will result in a personal foul, if on a change of possession, the penalty will result in a loss of down and the ball placed on the 40-yard line.


TIEBREAKER/OVERTIME RULES

  • Any game that ends in a tie will result in Overtime.
  • The referee will select a team to call the coin toss in overtime, at his/her discretion. The winner of the coin flip will select if they want to be 1st offense or defense.
  • The ball will be marked on the 10-yard line and NCAA overtime rules will apply.
  • Each Team has three attempts at the end zone.
  • Only offensive scoring will count in overtime.
  • After the 1st overtime, both teams must go for two (2) points (spot ball @ 10-yard line) after a Touchdown. *If a game goes into a 2nd overtime, the team that gets the ball 2nd in the 1st overtime will receive the ball 1st in the 2nd overtime. If there is a 3rd overtime the teams will switch again.
  • All regulation rules and penalties apply

 



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